package game;

public class PointOnMap {
	private int x;
	private int y;
	private int owner;
	private int predefinedOwner;
	private char symbol;

	public PointOnMap(int x, int y, int owner, int predefinedOwner, char symbol) {
		this.x = x;
		this.y = y;
		this.owner = owner;
		this.predefinedOwner = predefinedOwner;
		this.symbol = symbol;
	}

	public int getX() {
		return x;
	}

	public int getY() {
		return y;
	}

	public char getSymbol() {
		return symbol;
	}

	public int getOwner() {
		return owner;
	}

	public int getPredefinedOwner() {
		return predefinedOwner;
	}

	public void setOwner(int newOwner) {
		this.owner = newOwner;
	}

	public void setSymbol(char newSymbol) {
		this.symbol = newSymbol;
	}

}
